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Jet Force Gemini modding

Make new planets, levels, enemies, music, weapon tuning, scripts and texture packs for Jet Force Gemini: Recompiled , the PC port. Build them in JFG-Studio , model levels in Blender, or write code against the port’s modding API.

JFG-Studio with the Zephyra example open: the Hierarchy on the left, Zephyra Landing in the Scene, the Inspector on the right and the Prefabs at the bottom
JFG-Studio with the example world open: Zephyra Landing, its ant squad selected.

Where to start

Three ways to make a mod

WayForYou write
JFG-StudioLevels, planets, enemies, music, triggers, weaponsNothing: Studio builds the pack. Lua is optional.
Lua scriptsGame logic in a pack: messages, doors, spawns, planets, weaponsLua 5.4, in Studio’s Scripts window or any editor
C code modsAnything else: hook or replace any game functionC, compiled for the N64’s CPU

Tutorials

Your own copy of the game only. The tools read your own US ROM. Never share the ROM, Studio’s catalog, or anything exported from them (stock models, textures, tracks). Packs Studio builds carry only your own content plus references to the game’s, which the port fills in from each player’s own copy.

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